Transparent Pricing for Every Project
From single assets to full production pipelines. All prices in EUR and reflect estimated ranges depending on complexity, scope and delivery time.
3D Asset Development
| Service / Asset Type | Details | Revisions Included | Estimated Price |
|---|---|---|---|
| Character Sculpting | High-poly sculpt, retopology (low-poly) and UV mapping. | 2 Rounds | €600 – €1,200 per character |
| Hero Assets / Complex Props | Detailed weapons, statues or complex machinery. | 2 Rounds | €300 – €650 per asset |
| Environment Prop Sets | Modular low-poly sets (crates, lamps, furniture, etc.) | 2 Rounds | €150 – €400 per set |
| PBR Texturing & Look-Dev | Industry-standard textured materials. (Substance Suite) | 1 Round | €50 per hour |
Character Sculpting
€600 – €1,200 per characterHigh-poly sculpt, retopology (low-poly) and UV mapping.
Revisions Included: 2 Rounds
Hero Assets / Complex Props
€300 – €650 per assetDetailed weapons, statues or complex machinery.
Revisions Included: 2 Rounds
Environment Prop Sets
€150 – €400 per setModular low-poly sets (crates, lamps, furniture, etc.)
Revisions Included: 2 Rounds
PBR Texturing & Look-Dev
€50 per hourIndustry-standard textured materials. (Substance Suite)
Revisions Included: 1 Round
2D Art & Illustration
| Service / Asset Type | Details | Revisions Included | Estimated Price |
|---|---|---|---|
| Concept Art & Char. Design | Character sheets, turnaround views and expressions. | 3 Rounds | €200 – €400 per sheet |
| Children's Book Illustration | Full-color, high-detail pages for publishing. | 2 Rounds | €150 – €300 per page |
| Environment Backgrounds | Atmospheric backgrounds for film, games or web. | 2 Rounds | €400 – €800 per piece |
| UI/UX Icon Sets | Custom-designed buttons and icons (10–15 pack). | 2 Rounds | €200 – €400 per pack |
Concept Art & Char. Design
€200 – €400 per sheetCharacter sheets, turnaround views and expressions.
Revisions Included: 3 Rounds
Children's Book Illustration
€150 – €300 per pageFull-color, high-detail pages for publishing.
Revisions Included: 2 Rounds
Environment Backgrounds
€400 – €800 per pieceAtmospheric backgrounds for film, games or web.
Revisions Included: 2 Rounds
UI/UX Icon Sets
€200 – €400 per packCustom-designed buttons and icons (10–15 pack).
Revisions Included: 2 Rounds
2D Animation
| Service / Asset Type | Details | Revisions Included | Estimated Price |
|---|---|---|---|
| 2D Skeletal Animation | Character rigging and loops via Spine or Unity. | 2 Rounds | €40 – €60 per hour |
| Frame-by-Frame Animation | Traditional hand-drawn 2D animation sequences. | 2 Rounds | €60 – €80 per hour |
| UI & Motion Graphics | Animated menus, transitions and icon feedback. | 2 Rounds | €50 per hour |
2D Skeletal Animation
€40 – €60 per hourCharacter rigging and loops via Spine or Unity.
Revisions Included: 2 Rounds
Frame-by-Frame Animation
€60 – €80 per hourTraditional hand-drawn 2D animation sequences.
Revisions Included: 2 Rounds
UI & Motion Graphics
€50 per hourAnimated menus, transitions and icon feedback.
Revisions Included: 2 Rounds
3D Animation & Rigging
| Service / Asset Type | Details | Revisions Included | Estimated Price |
|---|---|---|---|
| 3D Character Rigging | Deform/Control rig (IK/FK) and weight painting. | 2 Rounds | €350 – €700 per character |
| 3D Animation Cycles | Professional walk, run, idle or combat loops. | 2 Rounds | €250 – €500 per cycle |
| VFX (Unity / Unreal) | Custom particles, shaders and environmental effects. | 1 Round | €50 – €100 per effect |
3D Character Rigging
€350 – €700 per characterDeform/Control rig (IK/FK) and weight painting.
Revisions Included: 2 Rounds
3D Animation Cycles
€250 – €500 per cycleProfessional walk, run, idle or combat loops.
Revisions Included: 2 Rounds
VFX (Unity / Unreal)
€50 – €100 per effectCustom particles, shaders and environmental effects.
Revisions Included: 1 Round
Game Dev & Consulting
| Service / Asset Type | Details | Revisions Included | Estimated Price |
|---|---|---|---|
| Technical Consulting | Pipeline optimization and engine integration. | N/A | €50 per hour |
| GDD & Narrative Review | Game Design Document analysis and story flow. | Follow-up | €50 per hour |
| Unity/Unreal Prototyping | Functional "Vertical Slice" development. | 2 Rounds | Project-Based |
Technical Consulting
€50 per hourPipeline optimization and engine integration.
Revisions Included: N/A
GDD & Narrative Review
€50 per hourGame Design Document analysis and story flow.
Revisions Included: Follow-up
Unity/Unreal Prototyping
Project-BasedFunctional "Vertical Slice" development.
Revisions Included: 2 Rounds
Assets & Characters
Every asset and character follows a production-tested pipeline built on AAA Game Animation (UPC) standards — from initial concept through final integration.

Asset Production
Case Study: Stylized Fantasy Axe
- 1
Concept & Research
The goal was to create a hero weapon that felt worn yet magical. I always start with researching references and then sketch silhouettes to define the shape and overall feeling — in this case, blending organic wood curves with rigid, engraved metal.
- 2
High-Poly Sculpting
Using ZBrush, I sculpt the high-poly version of the asset. This stage captures all the detail that gives an object its character — carving the heart motifs into the steel and adding the subtle grain to the wooden handle.
- 3
Retopology & UV Optimization
To make the asset functional for games, the high-poly sculpt must be rebuilt. I create a clean low-poly mesh that retains the silhouette while using minimal polycount. Strategic UV mapping ensures every inch of texture space is utilized for maximum visual clarity.
- 4
PBR Texturing
Using the Substance Suite, I apply Physically Based Rendering materials — coloring and adding detail while keeping in mind how light interacts with specific surfaces. This is also where we add history through procedural wear, scratches and dirt.
- 5
Final Integration
The asset is rendered and tested in the engine with dynamic lighting to ensure it fits the project's art direction, while remaining a bug-free asset ready for any AAA or Indie production pipeline.

Character Production
Case Study: The Enemy Archer in THOU (The Hound of Ulster)
Character production is the most complex part of the pipeline. It requires a deep understanding of storytelling, anatomy, movement, and technical constraints.
- 1
Visual Development & Concepting
Once the reference research is done, I establish a strong character silhouette that reads well even from a distance (essential for the isometric view shown here). I focus on visual hierarchy, ensuring the character's gear and clothing lead the player's eye to the focal points like the bow and the face.
- 2
Topology for Animation
Unlike a static rock or chair, a character is designed to move. After the high-poly sculpt is done, I model the low-poly asset structuring the polygons around joints (shoulders, knees, elbows) so that when animated the mesh deforms correctly without pinching or visual glitches.
- 3
Technical Rigging & Weight Painting
This is where the magic happens. I first build a custom skeletal rig with IK/FK systems depending on the needs of each character. I then perform weight painting, which tells the engine exactly how much each bone influences the surrounding skin — ensuring fluid, animation-ready movement.
- 4
Environmental Integration
I integrate the final model and rig into a test environment (built in Unity or Unreal) to ensure there are no technical issues. This step ensures the character is performing as intended while remaining part of the world's atmosphere visually.
- 5
Performance Optimization
Every character is delivered with a focus on draw calls and poly counts, ensuring your game remains fast and responsive even when multiple characters are on screen simultaneously.
Revision & Project Policy
Included Revisions
Minor adjustments to the approved concept are included (color, small scale changes, timing polish, etc.).
Major Revisions
Changes that require restarting a production phase (e.g. changing the 3D topology after sculpting is finished) will be treated as additional work and billed at the €45/hour rate.
Approval Process
Your approval is required at each milestone (Sketch ➔ Block-out ➔ Final) to ensure the project stays on track and aligns with your needs at all times.
VAT (IVA)
For clients within Spain, prices are subject to 21% IVA. International B2B or non-EU clients may be exempt.
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